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A Look at Unity 2018 Graphical Changes in Escape from Tarkov (Patches 11.7 - 0.12)

A Look at Unity 2018 Graphical Changes in Escape from Tarkov (Patches 11.7  - 0.12) A side by side comparison of the old Unity engine in patch 11.7 to the new Unity engine in patch 0.12. Here we'll take a glance at various points on larger maps, differences, in foliage, shadows etc... as well as picture in picture with a 4x scope.

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My Computer Hardware:
GPU - ASUS GeForce GTX 1080 8GB
CPU - Intel 8th Gen Core i7 8700k (3.7GHz)
RAM - G.Skill 16MB DDR4 @ 3200MHz
MOBO - Z370 AORUS Gaming 7
Storage - Samsung 960 EVO 500MB M.2
Cooler - Fractal Design Water Cooler
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Tarkov Settings:
Resolution: 1920x1080
Overall Graphics Quality: Ultra
Texture Quality: High
Shadows Quality: Ultra
Object LOD quality: 2
Overall visibility: 1,000
Shadow visibility: 40
SSAO: high
Contact SSAO: high
SSR: high
Anisotropic Filtering: On
Antialiasing: FXAA
Sharpness: 1.0
Fullscreen and Vsync checked
Z-Blur, Chrom. abberations and Noise unchecked
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NVidia Control Panel Settings:
Digital Vibrance: 85%
Gamma to +1.00
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Music Credit: LAKEY INSPIRED
Track Name: "Better Days"
Music By: LAKEY INSPIRED @
Original upload HERE -
Official "LAKEY INSPIRED" YouTube Channel HERE -
License for commercial use: Creative Commons Attribution 3.0 Unported "Share Alike" (CC BY-SA 3.0) License.
Full License HERE -
Music promoted by NCM

#EscapeFromTarkov #Unity #EFT

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